Combat: Blast: Fire: Fall: Total: Resource Cost: Lowest Durability: Cap Totals?



Helmets and boots have a value of 3, chestplates have a value of 8 and legs have a value of 6, this value is then multiplied by the material's properties.

Decimal values get rounded properly, going up to the next integer value if they have a tenths value .5 or above.

All sprites are property of Microsoft, Mojang and the BTA development team!